
TEAM GAME
Two teams clash in a straightforward battle for control. Pick your side, coordinate, and fight. A warm-up before things get complicated — while you still know who your friends are.

Trust no one. Survive the outbreak. Don't get converted.
INCIDENT 017 // ACTIVE OUTBREAK // CONTAINMENT FAILED // INCIDENT 017 // ACTIVE OUTBREAK // CONTAINMENT FAILED
INCIDENT BRIEF
You'll play 3–4 laser tag games where the rules become less predictable each round. Teams disappear, a curse moves between players, and the final game turns defeated humans into zombies. It's easy to learn, fast to play, and built to keep your whole group involved.
One full hour of escalating tension
Each round changes the rules
Clear briefing before every game
Light-up vest and blaster included
Fog, sound, and atmospheric lighting
Simple rules for first-time players
OUTBREAK PROGRESSION
The games build in order—from a normal team battle to full zombie conversion. Here's exactly how each one works.

Two teams clash in a straightforward battle for control. Pick your side, coordinate, and fight. A warm-up before things get complicated — while you still know who your friends are.

You meet your team in briefing. Then the game starts — and everyone's vest turns the same color. Tag enemies to score, but tag a teammate and lose points. Do you remember who's who?

20% of players start infected — their score drains every second. The only escape? Tag someone else and pass it on. Suddenly everyone's watching everyone, and alliances fall apart fast.

A few players start as zombies. Tag a human and they convert — now they're hunting their former teammates. Humans fight to survive. Zombies grow. The game ends when everyone is converted or time runs out.
CONTAINMENT PROTOCOL
From booking to the final outbreak, here's what to expect.
Pick a time, pay online, and you're set. No calls needed.
Show up 10–15 minutes early and meet your group.
Your Game Master explains each objective before you enter.
Play 3–4 fast rounds, with a new twist every game.
See the rankings and plan your revenge between rounds.
Catch your breath before the infection gets worse.
THREAT ASSESSMENT
Infection creates tension through the games—not jump scares. There are no live actors chasing you and no gore. The panic comes from watching a friend's vest change color and realizing they are now coming for you.

Book the arena for your group before the infection spreads
Duration
60 MINS
Price
$40-$45 / Player
Location
2340 S Azusa Ave, West Covina, CA 91792
Private mission · Thrilling, social, and beginner friendly